Whip Sword - Whip Form now passes through shields.Dead Inside: Doubles your life but prevents ALL healing sources.Frostbite: Now stacks with slow effects and acts as a full stack on frozen targets.The cap has been removed, but it’s less effective as you get closer to max health. It scales with the max health of the mobs you kill, which means you can get more recovery by killing a stronger enemy. Necromancy: Also now grants recovery instead of healing.What Doesn't Kill You: Now grants recovery instead of healing.Berserker: Can now stack, and renders you immune to stuns.Networking: Marks enemies with ranged attacks now, there doesn't need to be an actual projectile stuck in the mob's body anymore.It also adds 1 more elite into every biome when equipped. Tainted Flask: Can recharge even if your flask is not totally empty.It scales exponentially, go crazy with it! Combo: Enable a damage increase with every melee hit in a 2.5 sec window (of course the window refreshes after every hit).Added a Training Dummy for DPS calculation. Changed the UI to select mobs to a grid-based one. Bosses aren't scaled down to level 1 anymore! (no more 20 minutes fights) Added the Return to Castlevania Bosses. Added a bunch of different traps to the mob rooms. Added the mini-bosses to the mob spawners New UI to choose the overall scaling level of the Training Room, based on the values of a selected biome. New UI to choose a certain number of scrolls New UIs to spawn a specific weapon with a set Level, Quality and Legendary-ness.
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